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vkd3d-shader/hlsl: Lower integer modulus for d3dbc target profiles.
This commit is contained in:
committed by
Henri Verbeet
parent
828afe188c
commit
ea99d2c2cd
Notes:
Henri Verbeet
2025-03-18 16:03:46 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1427
@@ -13,7 +13,7 @@ uniform 0 float4 5.0 16.0 0.0 0.0
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (21.0, -11.0, 80.0, 0.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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todo(sm<4 | glsl | msl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (5.0, 5.0, -5.0, 3.0)
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[pixel shader]
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@@ -43,7 +43,7 @@ uniform 0 float4 42.0 5.0 0.0 0.0
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (8.0, -8.0, -8.0, 8.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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todo(sm<4 | glsl | msl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (2.0, -2.0, 2.0, -2.0)
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[pixel shader]
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@@ -73,7 +73,7 @@ uniform 0 float4 45.0 5.0 0.0 0.0
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (9.0, -9.0, -9.0, 9.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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@@ -85,7 +85,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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todo(sm<4 | glsl | msl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -101,7 +101,7 @@ uniform 0 float4 5.0 -7.0 0.0 -10.0
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todo(msl) draw quad
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probe (0, 0) rgba (5.0, 7.0, 0.0, 10.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float4 a;
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uniform float4 b;
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@@ -117,10 +117,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 45.0 5.0 50.0 10.0
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uniform 4 float4 3.0 8.0 2.0 5.0
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todo(sm<4 | glsl | msl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (9.0, 5.0, 1.0, 3.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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float f;
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float4 main() : sv_target
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@@ -133,7 +133,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 10.0
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todo(sm<4 | glsl | msl) draw quad
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todo(glsl | msl) draw quad
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if(sm<4) probe (0, 0) rgba(6, 6, -6, -6)
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if(sm>=4) probe (0, 0) rgba(7, 7, -7, -7)
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