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vkd3d-shader/hlsl: Write SM4 integer addition instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1634,6 +1634,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
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break;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_IADD, &expr->node, arg1, arg2);
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break;
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default:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 %s addition expression.", dst_type_string->buffer);
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}
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