vkd3d-shader/msl: Implement support for VKD3DSPR_IDXTEMP registers.

This commit is contained in:
Henri Verbeet
2025-05-22 22:37:28 +02:00
parent 66d0c2a426
commit ea5cf883fa
Notes: Henri Verbeet 2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
6 changed files with 38 additions and 22 deletions

View File

@@ -235,12 +235,12 @@ uint4 main() : sv_target
[test]
uniform 0 uint 0
uniform 1 uint 100
todo(msl) draw quad
draw quad
% In D3D12 with SM5 all reads to the array return 0
if(sm>=6 | !d3d12) probe (0, 0) rgbaui(100, 2, 0x7ff, 0xfff)
uniform 0 uint 2
uniform 1 uint 1000
todo(msl) draw quad
draw quad
if(sm>=6 | !d3d12) probe (0, 0) rgbaui(1, 2, 1000, 0xfff)
[rtv 0]
@@ -261,12 +261,12 @@ int4 main() : sv_target
[test]
uniform 0 uint 0
uniform 1 uint 100
todo(msl) draw quad
draw quad
% In D3D12 with SM5 all reads to the array return 0
if(sm>=6 | !d3d12) probe (0, 0) rgbaui(100, 2, 0x7ff, 0xfff)
uniform 0 uint 2
uniform 1 uint 1000
todo(msl) draw quad
draw quad
if(sm>=6 | !d3d12) probe (0, 0) rgbaui(1, 2, 1000, 0xfff)
[rtv 0]
@@ -287,9 +287,9 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
uniform 1 float 3.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(3.0, 2.0, 0.5, 111.0)
uniform 0 uint 2
uniform 1 float 5.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(1.0, 2.0, 5.0, 111.0)