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vkd3d-shader/msl: Implement support for VKD3DSPR_IDXTEMP registers.
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Notes:
Henri Verbeet
2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
@@ -235,12 +235,12 @@ uint4 main() : sv_target
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[test]
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uniform 0 uint 0
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uniform 1 uint 100
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todo(msl) draw quad
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draw quad
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% In D3D12 with SM5 all reads to the array return 0
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if(sm>=6 | !d3d12) probe (0, 0) rgbaui(100, 2, 0x7ff, 0xfff)
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uniform 0 uint 2
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uniform 1 uint 1000
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todo(msl) draw quad
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draw quad
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if(sm>=6 | !d3d12) probe (0, 0) rgbaui(1, 2, 1000, 0xfff)
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[rtv 0]
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@@ -261,12 +261,12 @@ int4 main() : sv_target
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[test]
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uniform 0 uint 0
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uniform 1 uint 100
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todo(msl) draw quad
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draw quad
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% In D3D12 with SM5 all reads to the array return 0
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if(sm>=6 | !d3d12) probe (0, 0) rgbaui(100, 2, 0x7ff, 0xfff)
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uniform 0 uint 2
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uniform 1 uint 1000
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todo(msl) draw quad
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draw quad
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if(sm>=6 | !d3d12) probe (0, 0) rgbaui(1, 2, 1000, 0xfff)
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[rtv 0]
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@@ -287,9 +287,9 @@ float4 main() : sv_target
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[test]
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uniform 0 uint 0
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uniform 1 float 3.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(3.0, 2.0, 0.5, 111.0)
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uniform 0 uint 2
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uniform 1 float 5.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(1.0, 2.0, 5.0, 111.0)
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