vkd3d-shader/msl: Implement support for VKD3DSPR_IDXTEMP registers.

This commit is contained in:
Henri Verbeet
2025-05-22 22:37:28 +02:00
parent 66d0c2a426
commit ea5cf883fa
Notes: Henri Verbeet 2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
6 changed files with 38 additions and 22 deletions

View File

@@ -180,11 +180,11 @@ uniform 0 float4 2.0 2.0 2.0 2.0
uniform 4 float4 3.0 3.0 3.0 3.0
if(sm<4) uniform 8 float4 0 0 0 0
if(sm>=4) uniform 8 uint4 0 0 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
if(sm<4) uniform 8 float4 1 0 0 0
if(sm>=4) uniform 8 uint4 1 0 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(3.0, 3.0, 3.0, 3.0)
% OOB indexes are illegal, but sm < 6 allows them in dead code.