vkd3d-shader/msl: Implement support for VKD3DSPR_IDXTEMP registers.

This commit is contained in:
Henri Verbeet
2025-05-22 22:37:28 +02:00
parent 66d0c2a426
commit ea5cf883fa
Notes: Henri Verbeet 2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
6 changed files with 38 additions and 22 deletions

View File

@@ -382,6 +382,11 @@ static enum msl_data_type msl_print_register_name(struct vkd3d_string_buffer *bu
return MSL_DATA_UNION;
}
case VKD3DSPR_IDXTEMP:
vkd3d_string_buffer_printf(buffer, "x%u", reg->idx[0].offset);
msl_print_subscript(buffer, gen, reg->idx[1].rel_addr, reg->idx[1].offset);
return MSL_DATA_UNION;
default:
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled register type %#x.", reg->type);
@@ -901,6 +906,14 @@ static void msl_ret(struct msl_generator *gen, const struct vkd3d_shader_instruc
vkd3d_string_buffer_printf(gen->buffer, "return;\n");
}
static void msl_dcl_indexable_temp(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
msl_print_indent(gen->buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "vkd3d_vec4 x%u[%u];\n",
ins->declaration.indexable_temp.register_idx,
ins->declaration.indexable_temp.register_size);
}
static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
gen->location = ins->location;
@@ -913,6 +926,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_AND:
msl_binop(gen, ins, "&");
break;
case VKD3DSIH_DCL_INDEXABLE_TEMP:
msl_dcl_indexable_temp(gen, ins);
break;
case VKD3DSIH_NOP:
break;
case VKD3DSIH_DIV: