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vkd3d-shader/dxil: Emit bool inputs and outputs as uint.
DXIL reads/writes uint for these.
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Notes:
Alexandre Julliard
2024-05-13 22:58:15 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/857
@ -9387,6 +9387,10 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
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e->used_mask <<= index;
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e->used_mask <<= index;
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}
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}
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/* DXIL reads/writes uint for bool I/O. */
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if (e->component_type == VKD3D_SHADER_COMPONENT_BOOL)
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e->component_type = VKD3D_SHADER_COMPONENT_UINT;
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m = element_node->operands[4];
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m = element_node->operands[4];
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if (!sm6_metadata_value_is_node(m))
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if (!sm6_metadata_value_is_node(m))
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{
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{
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@ -49,5 +49,5 @@ float4 main(struct input i) : sv_target
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}
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}
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[test]
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[test]
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todo(sm>=6 | glsl) draw triangle strip 4
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todo(glsl) draw triangle strip 4
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probe all rgba (0.0, 2.0, 2.0, 2.0)
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probe all rgba (0.0, 2.0, 2.0, 2.0)
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