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vkd3d-shader/spirv: Implement texel offset support for sample_c instructions.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
ebc82a622c
commit
ea1b01b1f8
@@ -14784,8 +14784,7 @@ static void test_sample_c_lz(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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todo_if(j && tests[i].d_ref > 0.0f)
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check_sub_resource_float(context.render_target, 0, queue, command_list, tests[i].expected, 2);
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check_sub_resource_float(context.render_target, 0, queue, command_list, tests[i].expected, 2);
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reset_command_list(command_list, context.allocator);
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transition_resource_state(command_list, context.render_target,
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