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vkd3d-shader/ir: Move normalization code from spirv.c to ir.c.
It is not spirv-specific and will (presumably) be used for GLSL as well.
This commit is contained in:
committed by
Alexandre Julliard
parent
d077562f79
commit
e9fb067d4c
Notes:
Alexandre Julliard
2023-07-17 23:26:26 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/273
@@ -1403,11 +1403,6 @@ void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void
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void dxbc_writer_init(struct dxbc_writer *dxbc);
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int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *code);
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enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd3d_shader_instruction_array *instructions);
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enum vkd3d_result instruction_array_normalise_hull_shader_control_point_io(
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struct vkd3d_shader_instruction_array *instructions, const struct shader_signature *input_signature);
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enum vkd3d_result instruction_array_normalise_io_registers(struct vkd3d_shader_instruction_array *instructions,
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enum vkd3d_shader_type shader_type, struct shader_signature *input_signature,
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struct shader_signature *output_signature, struct shader_signature *patch_constant_signature);
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enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser);
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#endif /* __VKD3D_SHADER_PRIVATE_H */
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