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vkd3d-shader/glsl: Handle SV_TARGET outputs.
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parent
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commit
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Notes:
Henri Verbeet
2024-09-18 15:14:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1083
@ -267,11 +267,12 @@ static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d
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static void shader_glsl_print_sysval_name(struct vkd3d_string_buffer *buffer, struct vkd3d_glsl_generator *gen,
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static void shader_glsl_print_sysval_name(struct vkd3d_string_buffer *buffer, struct vkd3d_glsl_generator *gen,
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enum vkd3d_shader_sysval_semantic sysval, unsigned int idx)
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enum vkd3d_shader_sysval_semantic sysval, unsigned int idx)
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{
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{
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const struct vkd3d_shader_version *version = &gen->program->shader_version;
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switch (sysval)
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switch (sysval)
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{
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{
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case VKD3D_SHADER_SV_POSITION:
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case VKD3D_SHADER_SV_POSITION:
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if (gen->program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL
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if (version->type == VKD3D_SHADER_TYPE_PIXEL || version->type == VKD3D_SHADER_TYPE_COMPUTE)
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|| gen->program->shader_version.type == VKD3D_SHADER_TYPE_COMPUTE)
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{
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{
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vkd3d_string_buffer_printf(buffer, "<unhandled sysval %#x>", sysval);
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vkd3d_string_buffer_printf(buffer, "<unhandled sysval %#x>", sysval);
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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@ -286,6 +287,13 @@ static void shader_glsl_print_sysval_name(struct vkd3d_string_buffer *buffer, st
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}
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}
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break;
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break;
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case VKD3D_SHADER_SV_TARGET:
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if (version->type != VKD3D_SHADER_TYPE_PIXEL)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled SV_TARGET in shader type #%x.", version->type);
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vkd3d_string_buffer_printf(buffer, "shader_out_%u", idx);
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break;
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default:
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default:
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vkd3d_string_buffer_printf(buffer, "<unhandled sysval %#x>", sysval);
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vkd3d_string_buffer_printf(buffer, "<unhandled sysval %#x>", sysval);
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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