vkd3d-shader/hlsl: Implement SM1 comparison operators.

This commit is contained in:
Francisco Casas
2024-02-26 15:41:12 -03:00
committed by Alexandre Julliard
parent 7b883eef53
commit e9a4758648
Notes: Alexandre Julliard 2024-03-14 23:24:02 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/706
2 changed files with 127 additions and 5 deletions

View File

@@ -15,7 +15,7 @@ float4 main(in float4 res : COLOR1) : sv_target
% Check that -0.0f is not less than 0.0f
[vertex shader todo(sm<4)]
[vertex shader]
float a;
void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos : sv_position)
@@ -28,11 +28,11 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
[test]
if(sm<4) uniform 0 float 0.0
if(sm>=4) uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<4) draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[vertex shader todo(sm<4)]
[vertex shader]
int a, b;
void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos : sv_position)
@@ -49,12 +49,12 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
if(sm<4) uniform 0 float 3
if(sm<4) uniform 4 float 4
if(sm>=4) uniform 0 int4 3 4 0 0
todo(sm<4) draw quad
draw quad
probe all rgba (0.0, 1.0, 0.0, 1.0)
if(sm<4) uniform 0 float -2
if(sm<4) uniform 4 float -2
if(sm>=4) uniform 0 int4 -2 -2 0 0
todo(sm<4) draw quad
draw quad
probe all rgba (1.0, 0.0, 0.0, 1.0)