mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/msl: Handle SV_POSITION inputs.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-05 16:18:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1537
@@ -1046,21 +1046,31 @@ static void msl_generate_input_struct_declarations(struct msl_generator *gen)
|
||||
if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
|
||||
continue;
|
||||
|
||||
if (e->sysval_semantic)
|
||||
switch (e->sysval_semantic)
|
||||
{
|
||||
if (e->sysval_semantic == VKD3D_SHADER_SV_IS_FRONT_FACE)
|
||||
{
|
||||
case VKD3D_SHADER_SV_NONE:
|
||||
break;
|
||||
|
||||
case VKD3D_SHADER_SV_POSITION:
|
||||
if (type != VKD3D_SHADER_TYPE_PIXEL)
|
||||
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
|
||||
"Internal compiler error: Unhandled SV_POSITION in shader type #%x.", type);
|
||||
msl_print_indent(gen->buffer, 1);
|
||||
vkd3d_string_buffer_printf(buffer, "float4 position [[position]];\n");
|
||||
continue;
|
||||
|
||||
case VKD3D_SHADER_SV_IS_FRONT_FACE:
|
||||
if (type != VKD3D_SHADER_TYPE_PIXEL)
|
||||
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
|
||||
"Internal compiler error: Unhandled SV_IS_FRONT_FACE in shader type #%x.", type);
|
||||
|
||||
msl_print_indent(gen->buffer, 1);
|
||||
vkd3d_string_buffer_printf(buffer, "bool is_front_face [[front_facing]];\n");
|
||||
continue;
|
||||
}
|
||||
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
|
||||
"Internal compiler error: Unhandled system value %#x.", e->sysval_semantic);
|
||||
continue;
|
||||
|
||||
default:
|
||||
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
|
||||
"Internal compiler error: Unhandled system value %#x.", e->sysval_semantic);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (e->min_precision != VKD3D_SHADER_MINIMUM_PRECISION_NONE)
|
||||
@@ -1265,23 +1275,33 @@ static void msl_generate_entrypoint_prologue(struct msl_generator *gen)
|
||||
continue;
|
||||
|
||||
vkd3d_string_buffer_printf(buffer, " %s_in[%u]", gen->prefix, e->register_index);
|
||||
if (e->sysval_semantic == VKD3D_SHADER_SV_NONE)
|
||||
switch (e->sysval_semantic)
|
||||
{
|
||||
msl_print_register_datatype(buffer, gen, vkd3d_data_type_from_component_type(e->component_type));
|
||||
msl_print_write_mask(buffer, e->mask);
|
||||
vkd3d_string_buffer_printf(buffer, " = input.shader_in_%u", i);
|
||||
msl_print_write_mask(buffer, e->mask);
|
||||
}
|
||||
else if (e->sysval_semantic == VKD3D_SHADER_SV_IS_FRONT_FACE)
|
||||
{
|
||||
vkd3d_string_buffer_printf(buffer, ".u = uint4(input.is_front_face ? 0xffffffffu : 0u, 0, 0, 0)");
|
||||
}
|
||||
else
|
||||
{
|
||||
vkd3d_string_buffer_printf(buffer, " = <unhandled sysval %#x>", e->sysval_semantic);
|
||||
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
|
||||
"Internal compiler error: Unhandled system value %#x input.", e->sysval_semantic);
|
||||
case VKD3D_SHADER_SV_NONE:
|
||||
msl_print_register_datatype(buffer, gen, vkd3d_data_type_from_component_type(e->component_type));
|
||||
msl_print_write_mask(buffer, e->mask);
|
||||
vkd3d_string_buffer_printf(buffer, " = input.shader_in_%u", i);
|
||||
break;
|
||||
|
||||
case VKD3D_SHADER_SV_POSITION:
|
||||
msl_print_register_datatype(buffer, gen, VKD3D_DATA_FLOAT);
|
||||
msl_print_write_mask(buffer, e->mask);
|
||||
vkd3d_string_buffer_printf(buffer, " = float4(input.position.xyz, 1.0f / input.position.w)");
|
||||
break;
|
||||
|
||||
case VKD3D_SHADER_SV_IS_FRONT_FACE:
|
||||
msl_print_register_datatype(buffer, gen, VKD3D_DATA_UINT);
|
||||
msl_print_write_mask(buffer, e->mask);
|
||||
vkd3d_string_buffer_printf(buffer, " = uint4(input.is_front_face ? 0xffffffffu : 0u, 0, 0, 0)");
|
||||
break;
|
||||
|
||||
default:
|
||||
vkd3d_string_buffer_printf(buffer, " = <unhandled sysval %#x>", e->sysval_semantic);
|
||||
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
|
||||
"Internal compiler error: Unhandled system value %#x input.", e->sysval_semantic);
|
||||
break;
|
||||
}
|
||||
msl_print_write_mask(buffer, e->mask);
|
||||
vkd3d_string_buffer_printf(buffer, ";\n");
|
||||
}
|
||||
}
|
||||
|
@@ -158,5 +158,5 @@ float4 main(float4 pos : SV_Position, float4 color : COLOR) : SV_Target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw triangle list 3
|
||||
draw triangle list 3
|
||||
probe (0, 0) rgba(1.0, 10.0, 11.0, 4.0)
|
||||
|
@@ -73,7 +73,7 @@ float4 main(float4 pos : sv_position) : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
|
||||
probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
|
||||
probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
|
||||
|
@@ -21,7 +21,7 @@ float4 main(float4 pos : sv_position) : sv_target
|
||||
|
||||
[test]
|
||||
clear rtv 0 0.0 0.0 0.0 0.0
|
||||
todo(msl) draw triangle strip 4
|
||||
draw triangle strip 4
|
||||
probe ( 80, 140) rgba( 0.0, 0.0, 0.0, 0.0)
|
||||
probe ( 80, 420) rgba( 80.5, 420.5, 0.100678146, 1.229981) 192
|
||||
probe (180, 140) rgba(180.5, 140.5, 0.077760354, 1.918082) 192
|
||||
|
@@ -15,7 +15,7 @@ float4 main(float4 pos : sv_position) : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
|
||||
probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
|
||||
probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
|
||||
@@ -30,7 +30,7 @@ float4 main(float4 pos : sv_position) : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
|
||||
probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
|
||||
probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
|
||||
|
Reference in New Issue
Block a user