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vkd3d-shader/msl: Handle SV_POSITION inputs.
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Notes:
Henri Verbeet
2025-06-05 16:18:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1537
@@ -21,7 +21,7 @@ float4 main(float4 pos : sv_position) : sv_target
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[test]
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clear rtv 0 0.0 0.0 0.0 0.0
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todo(msl) draw triangle strip 4
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draw triangle strip 4
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probe ( 80, 140) rgba( 0.0, 0.0, 0.0, 0.0)
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probe ( 80, 420) rgba( 80.5, 420.5, 0.100678146, 1.229981) 192
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probe (180, 140) rgba(180.5, 140.5, 0.077760354, 1.918082) 192
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