vkd3d-shader/msl: Handle SV_POSITION inputs.

This commit is contained in:
Henri Verbeet
2025-05-19 00:19:02 +02:00
parent f14a0dfe07
commit e948098ae3
Notes: Henri Verbeet 2025-06-05 16:18:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1537
5 changed files with 48 additions and 28 deletions

View File

@@ -21,7 +21,7 @@ float4 main(float4 pos : sv_position) : sv_target
[test]
clear rtv 0 0.0 0.0 0.0 0.0
todo(msl) draw triangle strip 4
draw triangle strip 4
probe ( 80, 140) rgba( 0.0, 0.0, 0.0, 0.0)
probe ( 80, 420) rgba( 80.5, 420.5, 0.100678146, 1.229981) 192
probe (180, 140) rgba(180.5, 140.5, 0.077760354, 1.918082) 192