vkd3d-shader/msl: Handle SV_POSITION inputs.

This commit is contained in:
Henri Verbeet
2025-05-19 00:19:02 +02:00
parent f14a0dfe07
commit e948098ae3
Notes: Henri Verbeet 2025-06-05 16:18:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1537
5 changed files with 48 additions and 28 deletions

View File

@@ -73,7 +73,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)