vkd3d-shader/msl: Handle SV_POSITION inputs.

This commit is contained in:
Henri Verbeet
2025-05-19 00:19:02 +02:00
parent f14a0dfe07
commit e948098ae3
Notes: Henri Verbeet 2025-06-05 16:18:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1537
5 changed files with 48 additions and 28 deletions

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@@ -158,5 +158,5 @@ float4 main(float4 pos : SV_Position, float4 color : COLOR) : SV_Target
}
[test]
todo(msl) draw triangle list 3
draw triangle list 3
probe (0, 0) rgba(1.0, 10.0, 11.0, 4.0)