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vkd3d-shader/ir: Validate SSA registers.
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Alexandre Julliard
2024-01-04 23:09:38 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/530
@ -1604,6 +1604,19 @@ static void vsir_validate_register(struct validation_context *ctx,
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reg->idx[0].offset, temp_count);
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break;
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case VKD3DSPR_SSA:
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if (reg->idx_count != 1)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a SSA register.",
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reg->idx_count);
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if (reg->idx_count >= 1 && reg->idx[0].rel_addr)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a SSA register.");
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if (reg->idx_count >= 1 && reg->idx[0].offset >= ctx->parser->shader_desc.ssa_count)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "SSA register index %u exceeds the maximum count %u.",
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reg->idx[0].offset, ctx->parser->shader_desc.ssa_count);
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break;
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case VKD3DSPR_NULL:
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if (reg->idx_count != 0)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a NULL register.",
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