vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension.

This commit is contained in:
Francisco Casas
2023-08-14 13:21:41 -04:00
committed by Alexandre Julliard
parent dc35125d73
commit e904660497
Notes: Alexandre Julliard 2023-09-26 22:47:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/319
7 changed files with 28 additions and 27 deletions

View File

@@ -951,9 +951,9 @@ static void shader_sm1_read_semantic(struct vkd3d_shader_sm1_parser *sm1,
}
static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
struct vkd3d_shader_src_param *src_param, enum vkd3d_immconst_type type, enum vkd3d_data_type data_type)
struct vkd3d_shader_src_param *src_param, enum vsir_dimension dimension, enum vkd3d_data_type data_type)
{
unsigned int count = type == VKD3D_IMMCONST_VEC4 ? 4 : 1;
unsigned int count = dimension == VSIR_DIMENSION_VEC4 ? 4 : 1;
if (*ptr >= sm1->end || sm1->end - *ptr < count)
{
@@ -975,7 +975,7 @@ static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const
src_param->reg.idx[2].offset = ~0u;
src_param->reg.idx[2].rel_addr = NULL;
src_param->reg.idx_count = 0;
src_param->reg.immconst_type = type;
src_param->reg.dimension = dimension;
memcpy(src_param->reg.u.immconst_uint, *ptr, count * sizeof(uint32_t));
src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
src_param->modifiers = 0;
@@ -1132,19 +1132,19 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
else if (ins->handler_idx == VKD3DSIH_DEF)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VKD3D_IMMCONST_VEC4, VKD3D_DATA_FLOAT);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VKD3D_DATA_FLOAT);
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
}
else if (ins->handler_idx == VKD3DSIH_DEFB)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VKD3D_IMMCONST_SCALAR, VKD3D_DATA_UINT);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_SCALAR, VKD3D_DATA_UINT);
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
}
else if (ins->handler_idx == VKD3DSIH_DEFI)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VKD3D_IMMCONST_VEC4, VKD3D_DATA_INT);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VKD3D_DATA_INT);
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
}
else