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vkd3d-shader: Store the hlsl_reg_reservation struct directly.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
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bb79ca76ae
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e8e138ed54
@@ -223,7 +223,7 @@ struct hlsl_ir_var
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const char *name;
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struct hlsl_semantic semantic;
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unsigned int modifiers;
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const struct hlsl_reg_reservation *reg_reservation;
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struct hlsl_reg_reservation reg_reservation;
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struct list scope_entry, param_entry, extern_entry;
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unsigned int first_write, last_read;
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