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vkd3d-shader/hlsl: Move CTAB generation to hlsl_codegen.c.
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Notes:
Henri Verbeet
2024-12-17 16:53:24 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1321
@@ -1658,8 +1658,6 @@ bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx,
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D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type);
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D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type, bool is_combined_sampler);
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void sm1_generate_ctab(struct hlsl_ctx *ctx, struct vkd3d_shader_code *ctab);
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struct extern_resource
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{
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/* "var" is only not NULL if this resource is a whole variable, so it may
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