vkd3d-shader: Initialise the instruction array in vkd3d_shader_parser_init().

This commit is contained in:
Conor McCarthy
2023-01-20 11:44:21 +10:00
committed by Alexandre Julliard
parent a9aaa59df0
commit e8cb90608d
Notes: Alexandre Julliard 2023-01-24 22:28:12 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/60
4 changed files with 12 additions and 11 deletions

View File

@@ -1004,9 +1004,10 @@ struct vkd3d_shader_parser_ops
void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_message_context *message_context, const char *source_name,
const struct vkd3d_shader_version *version, const struct vkd3d_shader_parser_ops *ops);
const struct vkd3d_shader_version *version, const struct vkd3d_shader_parser_ops *ops,
unsigned int instruction_reserve);
void vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
void shader_parser_reset(struct vkd3d_shader_parser *parser);