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vkd3d-shader: Initialise the instruction array in vkd3d_shader_parser_init().
This commit is contained in:
committed by
Alexandre Julliard
parent
a9aaa59df0
commit
e8cb90608d
Notes:
Alexandre Julliard
2023-01-24 22:28:12 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/60
@@ -1654,10 +1654,9 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t
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version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
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/* Estimate instruction count to avoid reallocation in most shaders. */
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if (!shader_instruction_array_init(&sm4->p.instructions, token_count / 7u + 20))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_parser_init(&sm4->p, message_context, source_name, &version, &shader_sm4_parser_ops);
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if (!vkd3d_shader_parser_init(&sm4->p, message_context, source_name, &version, &shader_sm4_parser_ops,
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token_count / 7u + 20))
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return false;
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sm4->p.ptr = sm4->start;
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memset(sm4->output_map, 0xff, sizeof(sm4->output_map));
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