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vkd3d-shader: Initialise the instruction array in vkd3d_shader_parser_init().
This commit is contained in:
committed by
Alexandre Julliard
parent
a9aaa59df0
commit
e8cb90608d
Notes:
Alexandre Julliard
2023-01-24 22:28:12 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/60
@@ -935,10 +935,9 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
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sm1->end = &code[token_count];
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/* Estimate instruction count to avoid reallocation in most shaders. */
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if (!shader_instruction_array_init(&sm1->p.instructions, code_size != ~(size_t)0 ? token_count / 4u + 4: 16))
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if (!vkd3d_shader_parser_init(&sm1->p, message_context, compile_info->source_name, &version, &shader_sm1_parser_ops,
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code_size != ~(size_t)0 ? token_count / 4u + 4 : 16))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_parser_init(&sm1->p, message_context, compile_info->source_name, &version, &shader_sm1_parser_ops);
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shader_desc = &sm1->p.shader_desc;
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shader_desc->byte_code = code;
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shader_desc->byte_code_size = code_size;
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