vkd3d-shader: Initialise the instruction array in vkd3d_shader_parser_init().

This commit is contained in:
Conor McCarthy
2023-01-20 11:44:21 +10:00
committed by Alexandre Julliard
parent a9aaa59df0
commit e8cb90608d
Notes: Alexandre Julliard 2023-01-24 22:28:12 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/60
4 changed files with 12 additions and 11 deletions

View File

@@ -935,10 +935,9 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
sm1->end = &code[token_count];
/* Estimate instruction count to avoid reallocation in most shaders. */
if (!shader_instruction_array_init(&sm1->p.instructions, code_size != ~(size_t)0 ? token_count / 4u + 4: 16))
if (!vkd3d_shader_parser_init(&sm1->p, message_context, compile_info->source_name, &version, &shader_sm1_parser_ops,
code_size != ~(size_t)0 ? token_count / 4u + 4 : 16))
return VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_parser_init(&sm1->p, message_context, compile_info->source_name, &version, &shader_sm1_parser_ops);
shader_desc = &sm1->p.shader_desc;
shader_desc->byte_code = code;
shader_desc->byte_code_size = code_size;