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libs/vkd3d: Clear UAV counters dirty mask after updating descriptors.
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@ -1963,6 +1963,8 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma
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VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, bind_point,
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VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, bind_point,
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state->vk_pipeline_layout, state->set_index, 1, &vk_descriptor_set, 0, NULL));
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state->vk_pipeline_layout, state->set_index, 1, &vk_descriptor_set, 0, NULL));
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bindings->uav_counter_dirty_mask = 0;
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}
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}
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static void d3d12_command_list_update_descriptors(struct d3d12_command_list *list,
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static void d3d12_command_list_update_descriptors(struct d3d12_command_list *list,
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