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vkd3d-shader/hlsl: Parse the maxvertexcount attribute.
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Notes:
Henri Verbeet
2025-03-12 22:20:50 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1405
@@ -1188,6 +1188,9 @@ struct hlsl_ctx
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* the patch constant function in a hull shader. */
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bool is_patch_constant_func;
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/* The maximum output vertex count of a geometry shader. */
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unsigned int max_vertex_count;
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/* In some cases we generate opcodes by parsing an HLSL function and then
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* invoking it. If not NULL, this field is the name of the function that we
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* are currently parsing, "mangled" with an internal prefix to avoid
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