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vkd3d-shader/hlsl: Parse the maxvertexcount attribute.
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Notes:
Henri Verbeet
2025-03-12 22:20:50 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1405
@@ -4735,6 +4735,7 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
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ctx->output_primitive = 0;
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ctx->partitioning = 0;
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ctx->input_control_point_count = UINT_MAX;
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ctx->max_vertex_count = 0;
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return true;
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}
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