tests: Mark geometry.shader_test as todo on MoltenVK.

Geometry shaders are currently not supported there.
This commit is contained in:
Giovanni Mascellani 2024-10-22 17:38:13 +02:00 committed by Henri Verbeet
parent d6efdeea61
commit e83387d8b7
Notes: Henri Verbeet 2024-10-28 18:12:15 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1219

View File

@ -61,8 +61,8 @@ float4 main(struct ps_data ps_input) : SV_Target
[test]
todo(sm<6) draw point list 1
probe rtv 0 (320, 190) rgba (0.0, 0.0, 0.0, 0.0)
probe rtv 0 (255, 240) rgba (0.0, 0.0, 0.0, 0.0)
probe rtv 0 (320, 240) rgba (0.0, 1.0, 1.0, 1.0)
probe rtv 0 (385, 240) rgba (0.0, 0.0, 0.0, 0.0)
probe rtv 0 (320, 290) rgba (0.0, 0.0, 0.0, 0.0)
todo(mvk) probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0)
todo(mvk) probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0)
todo(mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)
todo(mvk) probe rtv 0 (385, 240) rgba(0.0, 0.0, 0.0, 0.0)
todo(mvk) probe rtv 0 (320, 290) rgba(0.0, 0.0, 0.0, 0.0)