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tests: Mark geometry.shader_test as todo on MoltenVK.
Geometry shaders are currently not supported there.
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Notes:
Henri Verbeet
2024-10-28 18:12:15 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1219
@ -61,8 +61,8 @@ float4 main(struct ps_data ps_input) : SV_Target
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[test]
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[test]
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todo(sm<6) draw point list 1
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todo(sm<6) draw point list 1
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probe rtv 0 (320, 190) rgba (0.0, 0.0, 0.0, 0.0)
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todo(mvk) probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0)
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probe rtv 0 (255, 240) rgba (0.0, 0.0, 0.0, 0.0)
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todo(mvk) probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0)
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probe rtv 0 (320, 240) rgba (0.0, 1.0, 1.0, 1.0)
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todo(mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)
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probe rtv 0 (385, 240) rgba (0.0, 0.0, 0.0, 0.0)
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todo(mvk) probe rtv 0 (385, 240) rgba(0.0, 0.0, 0.0, 0.0)
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probe rtv 0 (320, 290) rgba (0.0, 0.0, 0.0, 0.0)
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todo(mvk) probe rtv 0 (320, 290) rgba(0.0, 0.0, 0.0, 0.0)
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