vkd3d-shader/d3dbc: Get the resource/sampler index from the destination operand in vsir_program_lower_texld_sm1().

This commit is contained in:
Henri Verbeet
2025-10-14 17:39:42 +02:00
parent 1b491a657c
commit e7f258c622
Notes: Henri Verbeet 2025-10-15 13:00:49 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1790
2 changed files with 15 additions and 15 deletions

View File

@@ -49,10 +49,10 @@ ffff0104 % ps_1_4
[test]
draw quad
todo probe (320, 240) f32(0.75, 1, 1, 0)
todo probe (480, 240) f32(0.75, 0, 1, 0)
todo probe (320, 360) f32(0.75, 1, 0, 0)
todo probe (480, 360) f32(0.75, 0, 0, 0)
probe (320, 240) f32(0.75, 1, 1, 0)
probe (480, 240) f32(0.75, 0, 1, 0)
probe (320, 360) f32(0.75, 1, 0, 0)
probe (480, 360) f32(0.75, 0, 0, 0)
[srv 0]
size (3d, 2, 2, 2)
@@ -64,10 +64,10 @@ size (3d, 2, 2, 2)
[test]
draw quad
todo probe (320, 240) f32(0.75, 1, 1, 1)
todo probe (480, 240) f32(0.75, 0, 1, 1)
todo probe (320, 360) f32(0.75, 1, 0, 1)
todo probe (480, 360) f32(0.75, 0, 0, 1)
probe (320, 240) f32(0.75, 1, 1, 1)
probe (480, 240) f32(0.75, 0, 1, 1)
probe (320, 360) f32(0.75, 1, 0, 1)
probe (480, 360) f32(0.75, 0, 0, 1)
[srv 0]
size (cube, 1)
@@ -89,22 +89,22 @@ void main(inout float4 pos : position, out float4 tex : texcoord)
[test]
uniform 0 float4 1 0 0 0
draw quad
todo probe (0, 0) f32(0.75, 0.0, 0.0, 0)
probe (0, 0) f32(0.75, 0.0, 0.0, 0)
uniform 0 float4 -1 0 0 0
draw quad
todo probe (0, 0) f32(0.75, 0.0, 0.1, 0)
probe (0, 0) f32(0.75, 0.0, 0.1, 0)
uniform 0 float4 0 1 0 0
draw quad
todo probe (0, 0) f32(0.75, 0.0, 0.2, 0)
probe (0, 0) f32(0.75, 0.0, 0.2, 0)
uniform 0 float4 0 -1 0 0
draw quad
todo probe (0, 0) f32(0.75, 0.0, 0.3, 0)
probe (0, 0) f32(0.75, 0.0, 0.3, 0)
uniform 0 float4 0 0 1 0
draw quad
todo probe (0, 0) f32(0.75, 0.0, 0.4, 0)
probe (0, 0) f32(0.75, 0.0, 0.4, 0)
uniform 0 float4 0 0 -1 0
draw quad
todo probe (0, 0) f32(0.75, 0.0, 0.5, 0)
probe (0, 0) f32(0.75, 0.0, 0.5, 0)
[vertex shader]
void main(inout float4 pos : position, out float4 tex : texcoord)