vkd3d: Simplify checking for render pass compatibility.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-05-17 10:39:17 +02:00
committed by Alexandre Julliard
parent 1930e60ab3
commit e7e0f4180d
3 changed files with 13 additions and 32 deletions

View File

@@ -2027,28 +2027,6 @@ static unsigned int vkd3d_get_rt_format_swizzle(const struct vkd3d_format *forma
return VKD3D_NO_SWIZZLE;
}
/*
* This must return results in accordance with render passes created by
* d3d12_pipeline_state_init_graphics().
*/
bool d3d12_pipeline_state_is_render_pass_compatible(const struct d3d12_pipeline_state *state_a,
const struct d3d12_pipeline_state *state_b)
{
const struct d3d12_graphics_pipeline_state *a = &state_a->u.graphics;
const struct d3d12_graphics_pipeline_state *b = &state_b->u.graphics;
if (!state_a != !state_b)
return false;
if (!state_a && !state_b)
return true;
if (state_a->vk_bind_point != VK_PIPELINE_BIND_POINT_GRAPHICS
|| state_b->vk_bind_point != VK_PIPELINE_BIND_POINT_GRAPHICS)
return false;
return a->render_pass == b->render_pass;
}
STATIC_ASSERT(sizeof(struct vkd3d_shader_transform_feedback_element) == sizeof(D3D12_SO_DECLARATION_ENTRY));
static HRESULT d3d12_graphics_pipeline_state_create_render_pass(