vkd3d-shader/glsl: Implement support for VKD3DSPR_IDXTEMP registers.

This commit is contained in:
Henri Verbeet
2024-09-30 21:11:57 +02:00
parent 944929d0da
commit e7c4867359
Notes: Henri Verbeet 2024-10-07 17:53:05 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1145
3 changed files with 63 additions and 23 deletions

View File

@ -136,5 +136,5 @@ float4 main() : sv_target
[test]
uniform 0 float 3
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (12, 13, 14, 15)