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tests/shader_runner: Introduce a "d3d12" tag.
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Notes:
Henri Verbeet
2024-09-11 15:31:24 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1031
@ -147,6 +147,7 @@ static bool check_qualifier_args_conjunction(struct shader_runner *runner, const
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{"sm<4", SHADER_MODEL_2_0, SHADER_MODEL_4_0 - 1},
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{"sm<6", SHADER_MODEL_2_0, SHADER_MODEL_6_0 - 1},
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{"glsl", 0, 0, true},
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{"d3d12", 0, 0, true},
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};
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while (*line != ')' && *line != '|')
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@ -980,6 +980,11 @@ static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner,
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D3D12_FEATURE_DATA_D3D12_OPTIONS options;
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HRESULT hr;
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static const char *const tags[] =
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{
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"d3d12",
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};
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static const enum DXGI_FORMAT formats[] =
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{
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DXGI_FORMAT_R32_FLOAT,
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@ -1021,6 +1026,8 @@ static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner,
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runner->caps.rov = options.ROVsSupported;
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runner->caps.wave_ops = options1.WaveOps;
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runner->caps.depth_bounds = options2.DepthBoundsTestSupported;
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runner->caps.tags = tags;
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runner->caps.tag_count = ARRAY_SIZE(tags);
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for (unsigned int i = 0; i < ARRAY_SIZE(formats); ++i)
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{
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