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vkd3d: Fix some spelling mistakes.
This commit is contained in:
committed by
Alexandre Julliard
parent
3203485a7c
commit
e7422fdefb
Notes:
Alexandre Julliard
2023-11-13 23:30:29 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/468
@@ -836,7 +836,7 @@ static unsigned int vk_heap_binding_count_from_descriptor_range(const struct d3d
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else
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{
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/* Prefer an unsupported binding count vs a zero count, because shader compilation will fail
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* to match a declaration to a zero binding, resulting in failure of pipline state creation. */
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* to match a declaration to a zero binding, resulting in failure of pipeline state creation. */
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return max_count + !max_count;
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}
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}
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@@ -3236,7 +3236,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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graphics->ms_desc.alphaToCoverageEnable = desc->BlendState.AlphaToCoverageEnable;
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graphics->ms_desc.alphaToOneEnable = VK_FALSE;
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/* We defer creating the render pass for pipelines wth DSVFormat equal to
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/* We defer creating the render pass for pipelines with DSVFormat equal to
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* DXGI_FORMAT_UNKNOWN. We take the actual DSV format from the bound DSV. */
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if (is_dsv_format_unknown)
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graphics->render_pass = VK_NULL_HANDLE;
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