vkd3d-shader/dxil: Implement DX intrinsic SplitDouble.

This commit is contained in:
Conor McCarthy
2024-01-24 14:03:30 +10:00
committed by Alexandre Julliard
parent 254e812b12
commit e6d52861e9
Notes: Alexandre Julliard 2024-02-01 23:07:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/589
2 changed files with 27 additions and 1 deletions

View File

@@ -32,7 +32,7 @@ uint4 main() : sv_target
[test]
uniform 0 double2 -4.5 8.500003814697266
todo draw quad
todo(sm<6) draw quad
probe all rgbaui (0, 0xc0120000, 0x80000000, 0x40210000)