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vkd3d-shader/dxil: Implement DX intrinsic SplitDouble.
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committed by
Alexandre Julliard
parent
254e812b12
commit
e6d52861e9
Notes:
Alexandre Julliard
2024-02-01 23:07:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/589
@@ -32,7 +32,7 @@ uint4 main() : sv_target
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[test]
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uniform 0 double2 -4.5 8.500003814697266
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todo draw quad
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todo(sm<6) draw quad
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probe all rgbaui (0, 0xc0120000, 0x80000000, 0x40210000)
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