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vkd3d-shader/ir: Drop a useless helper.
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Notes:
Alexandre Julliard
2024-04-03 23:34:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/737
@ -3627,16 +3627,6 @@ struct vsir_cfg_node_sorter
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struct vsir_block_list available_blocks;
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struct vsir_block_list available_blocks;
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};
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};
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static enum vkd3d_result vsir_cfg_node_sorter_make_node_available(struct vsir_cfg_node_sorter *sorter, struct vsir_block *block)
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{
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enum vkd3d_result ret;
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if ((ret = vsir_block_list_add_checked(&sorter->available_blocks, block)) < 0)
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return ret;
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return VKD3D_OK;
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}
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/* Topologically sort the blocks according to the forward edges. By
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/* Topologically sort the blocks according to the forward edges. By
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* definition if the input CFG is reducible then its forward edges
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* definition if the input CFG is reducible then its forward edges
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* form a DAG, so a topological sorting exists. In order to compute it
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* form a DAG, so a topological sorting exists. In order to compute it
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@ -3711,7 +3701,7 @@ static enum vkd3d_result vsir_cfg_sort_nodes(struct vsir_cfg *cfg)
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vsir_block_list_init(&sorter.available_blocks);
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vsir_block_list_init(&sorter.available_blocks);
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if ((ret = vsir_cfg_node_sorter_make_node_available(&sorter, cfg->entry)) < 0)
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if ((ret = vsir_block_list_add_checked(&sorter.available_blocks, cfg->entry)) < 0)
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goto fail;
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goto fail;
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while (sorter.available_blocks.count != 0)
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while (sorter.available_blocks.count != 0)
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@ -3797,7 +3787,7 @@ static enum vkd3d_result vsir_cfg_sort_nodes(struct vsir_cfg *cfg)
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if (in_degrees[successor->label - 1] == 0)
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if (in_degrees[successor->label - 1] == 0)
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{
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{
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if ((ret = vsir_cfg_node_sorter_make_node_available(&sorter, successor)) < 0)
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if ((ret = vsir_block_list_add_checked(&sorter.available_blocks, successor)) < 0)
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goto fail;
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goto fail;
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}
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}
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}
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}
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