vkd3d-shader/hlsl: Set the "has_point_size" flag for vertex shaders outputting point sizes.

This commit is contained in:
Henri Verbeet
2025-09-09 19:11:22 +02:00
parent 84d3a8d167
commit e69f3da089
Notes: Henri Verbeet 2025-09-11 16:15:21 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1724

View File

@@ -8695,6 +8695,7 @@ static void generate_vsir_signature_entry(struct hlsl_ctx *ctx, struct vsir_prog
if (!ascii_strcasecmp(var->semantic.name, "PSIZE") && output
&& program->shader_version.type == VKD3D_SHADER_TYPE_VERTEX)
{
program->has_point_size = true;
if (var->data_type->e.numeric.dimx > 1)
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"PSIZE output must have only 1 component in this shader model.");