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vkd3d-shader/hlsl: Set the "has_point_size" flag for vertex shaders outputting point sizes.
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Notes:
Henri Verbeet
2025-09-11 16:15:21 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1724
@@ -8695,6 +8695,7 @@ static void generate_vsir_signature_entry(struct hlsl_ctx *ctx, struct vsir_prog
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if (!ascii_strcasecmp(var->semantic.name, "PSIZE") && output
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&& program->shader_version.type == VKD3D_SHADER_TYPE_VERTEX)
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{
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program->has_point_size = true;
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if (var->data_type->e.numeric.dimx > 1)
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
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"PSIZE output must have only 1 component in this shader model.");
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