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tests/hlsl: Do not test for overflowing 16-bit texture sampling.
The behavior is not uniform across drivers; in my tests AMD performs as expected by the test, but WARP and NVIDIA return infinity.
This commit is contained in:
committed by
Henri Verbeet
parent
bd1b737e4e
commit
e6267dd6b4
Notes:
Henri Verbeet
2025-05-27 21:09:11 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1514
@@ -171,7 +171,7 @@ native-16-bit
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[srv 0]
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[srv 0]
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size (2d, 2, 2)
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size (2d, 2, 2)
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0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0 262144.0 0.0 -262144.0 0.0
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0.0 0.0 0.0 0.0 2621.0 0.0 -2621.0 0.0
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[pixel shader]
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[pixel shader]
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sampler s;
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sampler s;
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@@ -184,4 +184,4 @@ float4 main() : sv_target
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[test]
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[test]
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draw quad
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draw quad
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probe (0, 0) rgba(65504.0, 0, -65504.0, 0)
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probe (0, 0) rgba(655.0, 0, -655.0, 0)
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