tests/hlsl: Do not test for overflowing 16-bit texture sampling.

The behavior is not uniform across drivers; in my tests AMD
performs as expected by the test, but WARP and NVIDIA return
infinity.
This commit is contained in:
Giovanni Mascellani
2025-05-20 18:01:20 +02:00
committed by Henri Verbeet
parent bd1b737e4e
commit e6267dd6b4
Notes: Henri Verbeet 2025-05-27 21:09:11 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1514

View File

@@ -171,7 +171,7 @@ native-16-bit
[srv 0]
size (2d, 2, 2)
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
0.0 0.0 0.0 0.0 262144.0 0.0 -262144.0 0.0
0.0 0.0 0.0 0.0 2621.0 0.0 -2621.0 0.0
[pixel shader]
sampler s;
@@ -184,4 +184,4 @@ float4 main() : sv_target
[test]
draw quad
probe (0, 0) rgba(65504.0, 0, -65504.0, 0)
probe (0, 0) rgba(655.0, 0, -655.0, 0)