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vkd3d-shader/hlsl: Add a hlsl_block_add_loop() helper.
This commit is contained in:
committed by
Henri Verbeet
parent
62196b2bf1
commit
e5cabeafe5
Notes:
Henri Verbeet
2025-03-10 15:23:02 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1404
@@ -2253,7 +2253,7 @@ void hlsl_block_add_jump(struct hlsl_ctx *ctx, struct hlsl_block *block, enum hl
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append_new_instr(ctx, block, hlsl_new_jump(ctx, type, condition, loc));
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append_new_instr(ctx, block, hlsl_new_jump(ctx, type, condition, loc));
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}
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}
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struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *iter,
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static struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *iter,
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struct hlsl_block *block, enum hlsl_loop_unroll_type unroll_type,
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struct hlsl_block *block, enum hlsl_loop_unroll_type unroll_type,
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unsigned int unroll_limit, const struct vkd3d_shader_location *loc)
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unsigned int unroll_limit, const struct vkd3d_shader_location *loc)
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{
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{
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@@ -2274,6 +2274,18 @@ struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *iter
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return &loop->node;
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return &loop->node;
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}
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}
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void hlsl_block_add_loop(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct hlsl_block *iter, struct hlsl_block *body, enum hlsl_loop_unroll_type unroll_type,
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unsigned int unroll_limit, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *instr = hlsl_new_loop(ctx, iter, body, unroll_type, unroll_limit, loc);
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if (instr)
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hlsl_block_add_instr(block, instr);
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else
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hlsl_block_cleanup(body);
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}
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struct clone_instr_map
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struct clone_instr_map
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{
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{
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struct
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struct
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@@ -1525,6 +1525,9 @@ struct hlsl_ir_node *hlsl_block_add_load_component(struct hlsl_ctx *ctx, struct
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const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc);
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const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_block_add_load_index(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct hlsl_ir_node *hlsl_block_add_load_index(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct hlsl_deref *deref, struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
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const struct hlsl_deref *deref, struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
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void hlsl_block_add_loop(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct hlsl_block *iter, struct hlsl_block *body, enum hlsl_loop_unroll_type unroll_type,
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unsigned int unroll_limit, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_block_add_simple_load(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct hlsl_ir_node *hlsl_block_add_simple_load(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct hlsl_ir_var *var, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_var *var, const struct vkd3d_shader_location *loc);
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void hlsl_block_add_simple_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
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void hlsl_block_add_simple_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
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@@ -1646,9 +1649,6 @@ struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *v
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struct hlsl_ir_node *hlsl_new_interlocked(struct hlsl_ctx *ctx, enum hlsl_interlocked_op op, struct hlsl_type *type,
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struct hlsl_ir_node *hlsl_new_interlocked(struct hlsl_ctx *ctx, enum hlsl_interlocked_op op, struct hlsl_type *type,
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const struct hlsl_deref *dst, struct hlsl_ir_node *coords, struct hlsl_ir_node *cmp_value,
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const struct hlsl_deref *dst, struct hlsl_ir_node *coords, struct hlsl_ir_node *cmp_value,
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struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *iter,
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struct hlsl_block *block, enum hlsl_loop_unroll_type unroll_type,
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unsigned int unroll_limit, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_matrix_swizzle(struct hlsl_ctx *ctx, struct hlsl_matrix_swizzle s,
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struct hlsl_ir_node *hlsl_new_matrix_swizzle(struct hlsl_ctx *ctx, struct hlsl_matrix_swizzle s,
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unsigned int width, struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc);
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unsigned int width, struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx,
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struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx,
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@@ -655,7 +655,6 @@ static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum hlsl_loop_type
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{
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{
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enum hlsl_loop_unroll_type unroll_type = HLSL_LOOP_UNROLL;
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enum hlsl_loop_unroll_type unroll_type = HLSL_LOOP_UNROLL;
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unsigned int i, unroll_limit = 0;
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unsigned int i, unroll_limit = 0;
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struct hlsl_ir_node *loop;
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check_attribute_list_for_duplicates(ctx, attributes);
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check_attribute_list_for_duplicates(ctx, attributes);
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check_loop_attributes(ctx, attributes, loc);
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check_loop_attributes(ctx, attributes, loc);
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@@ -714,9 +713,7 @@ static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum hlsl_loop_type
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else
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else
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list_move_head(&body->instrs, &cond->instrs);
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list_move_head(&body->instrs, &cond->instrs);
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if (!(loop = hlsl_new_loop(ctx, iter, body, unroll_type, unroll_limit, loc)))
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hlsl_block_add_loop(ctx, init, iter, body, unroll_type, unroll_limit, loc);
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goto oom;
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hlsl_block_add_instr(init, loop);
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destroy_block(cond);
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destroy_block(cond);
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destroy_block(body);
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destroy_block(body);
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