vkd3d-shader/hlsl: Add a hlsl_block_add_loop() helper.

This commit is contained in:
Elizabeth Figura
2024-12-09 15:11:20 -06:00
committed by Henri Verbeet
parent 62196b2bf1
commit e5cabeafe5
Notes: Henri Verbeet 2025-03-10 15:23:02 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1404
3 changed files with 17 additions and 8 deletions

View File

@@ -655,7 +655,6 @@ static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum hlsl_loop_type
{
enum hlsl_loop_unroll_type unroll_type = HLSL_LOOP_UNROLL;
unsigned int i, unroll_limit = 0;
struct hlsl_ir_node *loop;
check_attribute_list_for_duplicates(ctx, attributes);
check_loop_attributes(ctx, attributes, loc);
@@ -714,9 +713,7 @@ static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum hlsl_loop_type
else
list_move_head(&body->instrs, &cond->instrs);
if (!(loop = hlsl_new_loop(ctx, iter, body, unroll_type, unroll_limit, loc)))
goto oom;
hlsl_block_add_instr(init, loop);
hlsl_block_add_loop(ctx, init, iter, body, unroll_type, unroll_limit, loc);
destroy_block(cond);
destroy_block(body);