vkd3d-shader/hlsl: Add a hlsl_block_add_loop() helper.

This commit is contained in:
Elizabeth Figura
2024-12-09 15:11:20 -06:00
committed by Henri Verbeet
parent 62196b2bf1
commit e5cabeafe5
Notes: Henri Verbeet 2025-03-10 15:23:02 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1404
3 changed files with 17 additions and 8 deletions

View File

@@ -1525,6 +1525,9 @@ struct hlsl_ir_node *hlsl_block_add_load_component(struct hlsl_ctx *ctx, struct
const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_load_index(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_deref *deref, struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
void hlsl_block_add_loop(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_block *iter, struct hlsl_block *body, enum hlsl_loop_unroll_type unroll_type,
unsigned int unroll_limit, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_simple_load(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_ir_var *var, const struct vkd3d_shader_location *loc);
void hlsl_block_add_simple_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
@@ -1646,9 +1649,6 @@ struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *v
struct hlsl_ir_node *hlsl_new_interlocked(struct hlsl_ctx *ctx, enum hlsl_interlocked_op op, struct hlsl_type *type,
const struct hlsl_deref *dst, struct hlsl_ir_node *coords, struct hlsl_ir_node *cmp_value,
struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *iter,
struct hlsl_block *block, enum hlsl_loop_unroll_type unroll_type,
unsigned int unroll_limit, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_matrix_swizzle(struct hlsl_ctx *ctx, struct hlsl_matrix_swizzle s,
unsigned int width, struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx,