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vkd3d-shader/hlsl: Add a hlsl_block_add_loop() helper.
This commit is contained in:
committed by
Henri Verbeet
parent
62196b2bf1
commit
e5cabeafe5
Notes:
Henri Verbeet
2025-03-10 15:23:02 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1404
@@ -2253,7 +2253,7 @@ void hlsl_block_add_jump(struct hlsl_ctx *ctx, struct hlsl_block *block, enum hl
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append_new_instr(ctx, block, hlsl_new_jump(ctx, type, condition, loc));
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}
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struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *iter,
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static struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *iter,
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struct hlsl_block *block, enum hlsl_loop_unroll_type unroll_type,
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unsigned int unroll_limit, const struct vkd3d_shader_location *loc)
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{
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@@ -2274,6 +2274,18 @@ struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *iter
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return &loop->node;
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}
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void hlsl_block_add_loop(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct hlsl_block *iter, struct hlsl_block *body, enum hlsl_loop_unroll_type unroll_type,
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unsigned int unroll_limit, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *instr = hlsl_new_loop(ctx, iter, body, unroll_type, unroll_limit, loc);
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if (instr)
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hlsl_block_add_instr(block, instr);
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else
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hlsl_block_cleanup(body);
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}
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struct clone_instr_map
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{
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struct
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