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vkd3d-shader/hlsl: Store the struct fields as an array.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
2ec6d4d3ff
commit
e5905bbf0f
@@ -355,7 +355,7 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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const struct hlsl_profile_info *profile = ctx->profile;
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unsigned int field_count = 0, array_size = 0;
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size_t fields_offset = 0, name_offset = 0;
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struct hlsl_struct_field *field;
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size_t i;
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if (type->bytecode_offset)
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return;
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@@ -368,20 +368,25 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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if (array_type->type == HLSL_CLASS_STRUCT)
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{
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LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry)
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field_count = array_type->e.record.field_count;
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for (i = 0; i < field_count; ++i)
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{
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struct hlsl_struct_field *field = &array_type->e.record.fields[i];
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field->name_bytecode_offset = put_string(buffer, field->name);
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write_sm4_type(ctx, buffer, field->type);
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}
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fields_offset = bytecode_get_size(buffer);
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LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry)
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for (i = 0; i < field_count; ++i)
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{
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struct hlsl_struct_field *field = &array_type->e.record.fields[i];
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put_u32(buffer, field->name_bytecode_offset);
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put_u32(buffer, field->type->bytecode_offset);
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put_u32(buffer, field->reg_offset);
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++field_count;
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}
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}
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