vkd3d-shader: Get rid of the UAV data type.

This commit is contained in:
Giovanni Mascellani
2024-09-26 15:27:31 +02:00
committed by Henri Verbeet
parent 2934f820a9
commit e58726310b
Notes: Henri Verbeet 2024-09-26 17:50:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1121
4 changed files with 33 additions and 38 deletions

View File

@@ -4161,8 +4161,7 @@ static void sm6_parser_emit_atomicrmw(struct sm6_parser *sm6, const struct dxil_
dst_param_init(&dst_params[0]);
dst_params[1].reg = ptr->u.reg;
/* The groupshared register has data type UAV when accessed. */
dst_params[1].reg.data_type = VKD3D_DATA_UAV;
dst_params[1].reg.data_type = VKD3D_DATA_UNUSED;
dst_params[1].reg.idx[1].rel_addr = NULL;
dst_params[1].reg.idx[1].offset = ~0u;
dst_params[1].reg.idx_count = 1;
@@ -8982,7 +8981,7 @@ static enum vkd3d_result sm6_parser_resources_load_uav(struct sm6_parser *sm6,
d->resource_type = ins->resource_type;
d->kind = values[0];
d->reg_type = VKD3DSPR_UAV;
d->reg_data_type = (ins->resource_type == VKD3D_SHADER_RESOURCE_BUFFER) ? VKD3D_DATA_UINT : VKD3D_DATA_UAV;
d->reg_data_type = (ins->resource_type == VKD3D_SHADER_RESOURCE_BUFFER) ? VKD3D_DATA_UINT : VKD3D_DATA_UNUSED;
d->resource_data_type = (ins->opcode == VKD3DSIH_DCL_UAV_TYPED)
? ins->declaration.semantic.resource_data_type[0] : VKD3D_DATA_UNUSED;