vkd3d-shader: Get rid of the UAV data type.

This commit is contained in:
Giovanni Mascellani
2024-09-26 15:27:31 +02:00
committed by Henri Verbeet
parent 2934f820a9
commit e58726310b
Notes: Henri Verbeet 2024-09-26 17:50:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1121
4 changed files with 33 additions and 38 deletions

View File

@@ -676,7 +676,6 @@ static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
[VKD3D_DATA_FLOAT ] = "float",
[VKD3D_DATA_INT ] = "int",
[VKD3D_DATA_RESOURCE ] = "resource",
[VKD3D_DATA_UAV ] = "uav",
[VKD3D_DATA_UINT ] = "uint",
[VKD3D_DATA_UNORM ] = "unorm",
[VKD3D_DATA_SNORM ] = "snorm",