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vkd3d-shader: Get rid of the UAV data type.
This commit is contained in:
committed by
Henri Verbeet
parent
2934f820a9
commit
e58726310b
Notes:
Henri Verbeet
2024-09-26 17:50:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1121
@@ -676,7 +676,6 @@ static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
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[VKD3D_DATA_FLOAT ] = "float",
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[VKD3D_DATA_INT ] = "int",
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[VKD3D_DATA_RESOURCE ] = "resource",
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[VKD3D_DATA_UAV ] = "uav",
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[VKD3D_DATA_UINT ] = "uint",
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[VKD3D_DATA_UNORM ] = "unorm",
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[VKD3D_DATA_SNORM ] = "snorm",
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