vkd3d-shader/hlsl: Implement constant folding of 'round' expressions.

This commit is contained in:
Henri Verbeet
2025-09-03 20:51:21 +02:00
parent 5a8a2bb15f
commit e569245e1f
Notes: Henri Verbeet 2025-09-09 15:10:32 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1716
2 changed files with 34 additions and 1 deletions

View File

@@ -53,5 +53,5 @@ float4 main() : sv_target
[test]
draw quad
if(sm<6) todo(sm>=4) probe (0, 0) f32(-1.0, 0.0, 1.0, 2.0)
if(sm<6) probe (0, 0) f32(-1.0, 0.0, 1.0, 2.0)
if(sm>=6) probe (0, 0) f32(-2.0, -0.0, 0.0, 2.0)