vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT inputs.

This commit is contained in:
Henri Verbeet
2024-10-03 15:43:33 +02:00
parent 0acebd6e09
commit e55bc76fd2
Notes: Henri Verbeet 2024-10-08 22:11:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1155
2 changed files with 36 additions and 14 deletions

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@@ -52,5 +52,5 @@ void main(float4 position : SV_Position, float2 t0 : TEXCOORD0,
}
[test]
todo(glsl) draw triangle strip 4
draw triangle strip 4
probe (0, 0) rgba (10.0, 8.0, 7.0, 3.0)