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vkd3d-shader/hlsl: Add constants to the block for log()/log10() builtins.
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Alexandre Julliard
2023-11-20 22:31:59 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/476
@ -3171,6 +3171,7 @@ static bool intrinsic_log(struct hlsl_ctx *ctx,
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/* ln(2) */
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if (!(coeff = hlsl_new_float_constant(ctx, 0.69314718055f, loc)))
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return false;
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hlsl_block_add_instr(params->instrs, coeff);
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return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, log, coeff, loc);
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}
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@ -3189,6 +3190,7 @@ static bool intrinsic_log10(struct hlsl_ctx *ctx,
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/* 1 / log2(10) */
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if (!(coeff = hlsl_new_float_constant(ctx, 0.301029996f, loc)))
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return false;
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hlsl_block_add_instr(params->instrs, coeff);
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return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, log, coeff, loc);
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}
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