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vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind)
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Notes:
Henri Verbeet
2024-09-10 21:57:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1050
@ -1401,6 +1401,8 @@ static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map
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else
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else
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e->interpolation_mode = f->interpolation_mode;
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e->interpolation_mode = f->interpolation_mode;
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}
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}
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vkd3d_free((void *)f->semantic_name);
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}
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}
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}
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}
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element_count = new_count;
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element_count = new_count;
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@ -1428,6 +1430,12 @@ static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map
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TRACE("Merging %s, base reg %u, count %u.\n", e->semantic_name, e->register_index, register_count);
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TRACE("Merging %s, base reg %u, count %u.\n", e->semantic_name, e->register_index, register_count);
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e->register_count = register_count;
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e->register_count = register_count;
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e->mask = signature_element_range_expand_mask(e, register_count, range_map);
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e->mask = signature_element_range_expand_mask(e, register_count, range_map);
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for (j = 1; j < register_count; ++j)
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{
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f = &elements[i + j];
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vkd3d_free((void *)f->semantic_name);
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}
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}
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}
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}
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}
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element_count = new_count;
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element_count = new_count;
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