vkd3d-shader/dxil: Implement the DXIL CALL instruction.

This commit is contained in:
Conor McCarthy
2023-05-17 00:09:19 +10:00
committed by Alexandre Julliard
parent 720a087c28
commit e54f770669
Notes: Alexandre Julliard 2023-08-30 23:19:25 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/283
3 changed files with 270 additions and 4 deletions

View File

@@ -296,7 +296,7 @@ static enum vkd3d_result flattener_flatten_phases(struct hull_flattener *normali
return VKD3D_OK;
}
static void shader_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
void shader_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
enum vkd3d_data_type data_type, unsigned int idx_count)
{
reg->type = reg_type;