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vkd3d-shader/hlsl: Support fine derivates.
This commit is contained in:
committed by
Alexandre Julliard
parent
ff31284f8d
commit
e4d94d955c
Notes:
Alexandre Julliard
2023-07-04 23:24:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/224
@@ -65,7 +65,7 @@ probe (16, 16) rgba (-25.0, -7.0, 5.0, 0.0)
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probe (150, 150) rgba (-226.0, -47.0, 45.0, 0.0)
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[pixel shader todo]
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[pixel shader]
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float4 main(float4 pos : sv_position) : sv_target
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{
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pos /= 10.0;
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@@ -74,7 +74,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe (10, 10) rgba (-0.524999976, -0.164999843, 0.104999900, 0.0) 16
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probe (11, 10) rgba (-0.689999819, -0.164999843, 0.114999890, 0.0) 32
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probe (10, 11) rgba (-0.420000076, -0.154999852, 0.104999900, 0.0) 32
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